Cloverfang Español
Cloverfang

In development

Your character keeps farming after you close the game.

A pixel-art idle RPG with monster collecting. Loot, pets, impossible shinies and progression without a ceiling.

1 / 80,000Shiny odds
∞Progression with no level cap
24/7Farming while you're away

Progress while you do something else

Your character fights, levels up and gathers loot on its own. You come back, claim what it earned, upgrade your gear, open the chests the bosses dropped and send it somewhere harder.

The point isn't to sit staring at the screen. It's that progress never stops: at work, asleep or travelling, your character keeps going.

Recent loot

12 / 60

Every item wears its rarity, so you know what you got without reading a word.

What you'll be able to do

◆

Farm while away

Progress is calculated on the server. Close the game, come back hours later and everything your character earned is waiting.

❖

Collect pets

Creatures that follow you and fight alongside you. Earned by playing, each with its own ability.

✦

Hunt shinies

Absurdly rare variants with their own palette, particles and sound. Pure prestige: you show them off, they don't break the balance.

▲

Upgrade your gear

Loot with rarities, item upgrades and legendary chests dropped by bosses when they fall.

◈

Play with friends

Guilds, dungeons and raids that never ask you to match schedules. It all works while your friends are asleep.

∞

Progress without a cap

When you stall, you ascend: reset in exchange for permanent bonuses and go further than before. There is no max level.

The hunt

Some pets almost never show up

1 / 80,000

A shiny turns up about once every two months of play. And if your character finds one while you're away, your phone tells you. That's the kind of notification worth keeping an app installed for.

Chromatics turn up weekly to keep the hunt alive in between. Shinies are prestige, not power: you show them off, they never decide a run.

Rarities

Common
Rare
Epic
Legendary
Mythic

Where we are

  • Phase 0 Foundations and development environment Done
  • Phase 1 Simulation core and progression curve Done
  • Phase 2 First playable zone Upcoming
  • Phase 3 Content, rarities and shiny hunting Upcoming
  • Phase 4 Guilds, raids and leaderboards Upcoming
  • Phase 5 iOS, Android, Windows and Mac apps, with widget Upcoming