Farm while away
Progress is calculated on the server. Close the game, come back hours later and everything your character earned is waiting.
In development
A pixel-art idle RPG with monster collecting. Loot, pets, impossible shinies and progression without a ceiling.
Your character fights, levels up and gathers loot on its own. You come back, claim what it earned, upgrade your gear, open the chests the bosses dropped and send it somewhere harder.
The point isn't to sit staring at the screen. It's that progress never stops: at work, asleep or travelling, your character keeps going.
Every item wears its rarity, so you know what you got without reading a word.
Progress is calculated on the server. Close the game, come back hours later and everything your character earned is waiting.
Creatures that follow you and fight alongside you. Earned by playing, each with its own ability.
Absurdly rare variants with their own palette, particles and sound. Pure prestige: you show them off, they don't break the balance.
Loot with rarities, item upgrades and legendary chests dropped by bosses when they fall.
Guilds, dungeons and raids that never ask you to match schedules. It all works while your friends are asleep.
When you stall, you ascend: reset in exchange for permanent bonuses and go further than before. There is no max level.
The hunt
1 / 80,000
A shiny turns up about once every two months of play. And if your character finds one while you're away, your phone tells you. That's the kind of notification worth keeping an app installed for.
Chromatics turn up weekly to keep the hunt alive in between. Shinies are prestige, not power: you show them off, they never decide a run.